@startuml
sprite $gesture [48x48/16] {
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}


!define MATERIAL_GESTURE(_alias) ENTITY(rectangle,black,gesture,_alias,MATERIAL GESTURE)
!define MATERIAL_GESTURE(_alias, _label) ENTITY(rectangle,black,gesture,_label, _alias,MATERIAL GESTURE)
!define MATERIAL_GESTURE(_alias, _label, _shape) ENTITY(_shape,black,gesture,_label, _alias,MATERIAL GESTURE)
!define MATERIAL_GESTURE(_alias, _label, _shape, _color) ENTITY(_shape,_color,gesture,_label, _alias,MATERIAL GESTURE)
skinparam folderBackgroundColor<<MATERIAL GESTURE>> White
@enduml